Search results for "Three dimensional television"
showing 6 items of 6 documents
Facet braiding: a fundamental problem in integral imaging.
2007
A rigorous explanation of a phenomenon that produces significant distortions in the three-dimensional images produced by integral imaging systems is provided. The phenomenon, which we refer to as the facet-braiding effect, has been recognized in some previous publications, but to our knowledge its nature has never been analyzed. We propose a technique for attenuating the facet-braiding effect. We have conducted experiments to illustrate the consequences of the facet-braiding effect on three-dimensional integral images, and we show the usefulness of the proposed technique in eliminating this effect.
Three-dimensional resolvability in an integral imaging system
2012
The concept of three-dimensional (3D) resolvability of an integral imaging system is thoroughly investigated in this research. The general concept of 3D resolution fails to describe the 3D discrimination completely. Then the concepts of the depth-resolution plane and lateral-resolution plane are introduced to show the difference between the conventional 3D spatial resolution and the newly introduced 3D resolvability. Therefore, the different properties of these planes for differentiating lateral spatial variations and axial variations are analyzed in this paper. The theoretical statements are demonstrated experimentally.
Method to Remedy Image Degradations Due to Facet Braiding in 3D Integral-Imaging Monitors
2010
One of the main challenges in 3D integral imaging (InI) is to overcome the limited depth of field of displayed 3D images. Although this limitation can be due to many factors, the phenomenon that produces the strongest deterioration of out-of-focus images is the facet braiding. In fact, the facet braiding is an essential problem, since InI 3D monitors are not feasible if the braiding problem is not solved. In this paper, we propose a very simple method for overcoming the facet braiding effect which is a serious limitation for realization of 3D TV based on InI. Hybrid experiments are presented to verify the theoretical analysis.
Towards 3D Television Through Fusion of Kinect and Integral-Imaging Concepts
2015
We report a new procedure for the capture and processing of light proceeding from 3D scenes of some cubic meters in size. Specifically we demonstrate that with the information provided by a kinect device it is possible to generate an array of microimages ready for their projection onto an integral-imaging monitor. We illustrate our proposal with some imaging experiment in which the final result are 3D images displayed with full parallax.
Genre-dependent effects of 3D film on presence, motion sickness, and protagonist perception
2016
Do the increasingly popular 3D movies change how we perceive the content of the movie? We presented short (3.21 min) film sequences to observers equipped with shutter glasses. Three genres (horror, action, and documentary) were crossed with three between-subjects viewing conditions (director’s 3D, artificial 3D, and 2D). Observers had to rate how the film impressed them in terms of arousal, motion sickness, presence, and immersion. They also judged the personality, attractiveness, and intelligence of the protagonist in all viewing conditions. Not surprisingly, horror films produced more arousal and presence than action films. Documentaries scored lowest on presence. Action movies produced t…
Three Dimensional Sensing, Visualization, and Display
2008
This keynote address will present an overview of recent advances in Three-dimensional (3D) sensing, imaging and display. We shall discuss both passive sensing integral imaging and active sensing computational holographic imaging for 3D visualization, display, and image recognition. Mathematical analysis, computer simulations, and optical experimental results will be presented. There are numerous applications of these technologies including medical 3D imaging, 3D visualization, 3D identification and inspection, 3D television, 3D video, 3D multimedia, interactive communication, education, entertainment, and commerce.